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Prolevel professional gaming wear







Just like traditional team sports, playing video games competitively requires the right-and best-equipment: computers, keyboards, mice, controllers, headsets. “They are already playing with technology at a young age, just by nature, with gaming PCs, consoles, networking, and LAN-ing,” he adds. HSEL cofounder Mason Mullenioux tells The Elective students involved with school esports teams also tend to take STEM classes. (The league’s most popular games are currently Rainbow Six: Siege, followed by Overwatch.) Founded in 2012, HSEL is the first and largest esports organization aimed at high schoolers and boasts the participation of 2,000 schools and 50,000 students. One way for students to get noticed: classroom participation in organized competition, like High School Esports League (HSEL) events.

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And just as football, basketball, and baseball players are scouted and recruited in high school, gamers are getting the attention of higher-ed esports programs at Miami University of Ohio, University of California Irvine, and other schools. But kids around the world have opportunistically eyed video games’ transformation from a simple hobby to a (potentially) lucrative career. or Sonic the Hedgehog might be surprised there’s real coin to be made chasing after digital riches. And like other sports, esports has become a pathway to college, with more than 100 schools offering varsity esports programs.Īnyone raised on Super Mario Bros.

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Pro gamers are covered by CNBC and CNN, while their matches are broadcast by ESPN. In 2019, it grew to an estimated $1.2 billion. According to WePC, esports’ worldwide revenue in 2012 was $130 million. Ninja is a microcosm of esports’ meteoric growth. All that’s on top of his sponsorship deals with Adidas and Red Bull. But last August, Ninja announced he was leaving Twitch for Mixer, a rival streaming service, in a deal worth $20–$30 million.

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On Twitch, he earned $500,000 a month-that’s right, a month-from 160,000 subscribers who paid to watch him play Fortnite. He began by playing Halo 3 professionally in 2009, moved to streaming in 2011, and, in 2018, was the first esports pro featured on the cover of ESPN the Magazine. Under the avatar Ninja, the 28-year-old has built a massive following, boasting 14 million subscribers on Twitch, which allows gamers to livestream their play, and an additional 22.7 million subscribers on YouTube. Unless there’s an esports fan in the house.īlevins is one of the most popular professional video gamers in the world. Tom Brady, LeBron James, Serena Williams-these sports superstars are household names.







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